Concept and lighting artist and illustrator with architectural background and animation studio experience. Skilled in designing environments, props, visual concepts, with a strong focus on spatial design, composition, and color and light; as well as in sculpting atmospheric lighting and cinematic mood to enhance environmental storytelling, with a strong focus on technical optimization, material interaction, and guiding player navigation within complex open-world pipelines. Proficient in Photoshop, Blender, and Unreal Engine for creating high-quality visuals and real-time environments. Experienced working with teams and clients, locally and remotely, across a range of visual styles.