Re-lighting of Megascan's Medieval Game Environment. For the lighting I used
1) Directional light, Sky light, Sky Atmosphere with Lumen and Volumetric clouds, inspired by a CGMA student's work
2) HDRI Backdrop (Skylight adjusted from here), Directional Light;
3) Directional light, Sky light, Sky Atmosphere with Lumen and Volumetric clouds;
4) Same as #2 + Volumetric Cloud Blueprints so I can achieve the desired cloud composition.
5) SkySphere, Directional light, Sky Atmosphere with Lumen, Volumetric clouds, Volumetric Cloud Blueprints (PaintCloud), Sphere with emissive material (moon), moon halo created in Photoshop
Made slight adjustments to the wind strength and speed. Clothing motion and lanterns light as made by Megascans/Quixel, adjusted as needed.
Links: https://www.unrealengine.com/marketplace/en-US/product/08ea0c5469bc49d9b1f208e1b65b6d42, https://williamfaucher.gumroad.com/l/easyfog